blastermaster
BMZ2 Garuda

Garuda (stylized as GARUDA) is a Metal Attacker first appearing in Blaster Master Zero 2. Its designation is NORA MA-07, piloted by Leibniz and (was) supported by Lucia.

Design

Compared to most MAs which act like agile tanks, Garuda's lack of wheels or treads implies that it is a flight-only unit designed for aerospace combat.

Story

Pre-game

Garuda was once piloted by Leibniz to protect his planet in Area G. But then mutants overran his home, corrupting it into Planade-G, and he lost his support droid in battle. Since then, Leibniz and Garuda have wandered the cosmos, attacking anyone and anything they find without the support droid to keep the pilot stable. One attack in particular on NORA MA-06 "EIR" is repelled, but the encounter causes Eir's pilot, Kanna, to conclude that all other MAs and their pilots are enemies.

Blaster Master Zero 2

Garuda is first met upon entering Area D, where it blindsides Gaia-SOPHIA and forces a landing on a nearby (non-map) planetoid. While escaping is as simple as running away from the fight and launching from the save point, this allows Garuda to continue its random harassment until Jason finally defeats the hostile MA. Upon victory, Eve will hack Garuda's OS and retrieve the data for Area G's first planetoid, Planetoid G-1.

Garuda is encountered again in Area G's Planetoid G-1, this time employing additional attacks to defeat G-SOPHIA. Upon being defeated again, Garuda will drop Planetoid G-2's map before retreating to Planetoid G-3, where it supports its pilot via remote aerial bombardment.

WARNING


The Hostility Of
CLASSIFIED INFORMATION

This article contains spoilers for the endgame of Blaster Master Zero 2.

Garuda is encountered again in Area Omega, ready to render a (relatively) helpless Eve to scrap. Her impending destruction is interrupted by the appearance of Elfie and Andreia. Shaken by the reveal that Elfie is a "spirit" (ostensibly confirming the existence of souls and that support droids have them), Leibniz flies away in Garuda after revealing the purpose of the Emblems.

In the True Ending's epilogue, Leibniz and Garuda are shown answering Earth's distress call, with Leibniz wondering if him being the hero this time will "drive [Jason] crazy."

Blaster Master Zero 3

During the beginning of Blaster Master Zero 3, Garuda heads to Planet Sophia after saving the Earth only to be shot down by the Sophia Force. With Garuda down, the Sophia Force took it to be scrapped, but not before Leibniz escapes with Garuda’s HOMING LASER.

After Leibniz escaped from the SF, he finds Gaia-SOPHIA SV and installs Garuda’s HOMING LASER while trying to hijack Gaia-SOPHIA SV only to run into Jason.

An optional conversation at the NORA Satellite Zone with Jason, Leibniz, Kane and Jennifer reveals that Garuda was supposed to be scrapped, but Team Delta intervened and secretly took Garuda away to be repaired and modified. Leibniz realized that Garuda won’t be ready anytime soon. Leibniz asks Jennifer to tell Team Delta that adding a control stick as the steering wheel was a huge design flaw.

Abilities

Jason: This thing has some serious speed! It's gonna be a tough fight!
Eve: ...If we're committed to this fight, we'll need a strategy! Changing your subweapons to match each of GARUDA's attacks will be key!
— "Garuda" Eve Chat (Area D excerpt)

Inti Creates' official site describes Garuda as "a high-spec Metal Attacker capable of faster-than-light travel."

Fight 1 (Area D)

In battle, Garuda employs hit-and-run tactics, with its flight pattern in the background acting as a warning for what attacks it will use:

Fight 2 (Area G)

Garuda's pattern is overall the same as before, but with extras added to certain attacks which had their Enhance Flags set during the previous fight:

Setting all four Enhance Flags is necessary to trigger full-power Garuda and acquire the "G vs G" achievement while defeating full-power Garuda for the first time will grant the "NORA MA-07" achievement (flags which were not set in the previous fight can still be set in this fight by using the correct counters on the first fight with Garuda).

Garuda is difficult, but those with a plethora of sub-weapons can easily counter its attacks, if they manage their SP properly. Floating rocks across the battlefield can act as platforms to jump off and trigger the Gaia System. They crumble after a few seconds, but more will always fly in.

Related Quotes

Jason: This thing has some serious speed! It's gonna be a tough fight!

Eve: ...If we're committed to this fight, we'll need a strategy! Changing your subweapons to match each of GARUDA's attacks will be key!
Jason: But, if I do that, a system shutdown would be pretty bad news... Is there any way I can charge my SP?
Eve: Try to land on the flying debris. It's not very sturdy, but you should be able to land momentarily.
Jason: Got it.
Eve: Also, Jason... If you think we're not ready... Take any chance you get to escape! Please...!

Jason: (If I can't stop him here, I'm sure he'll keep getting in our way. But still, this guy is too strong to take on if we're unprepared. If I need to retreat momentarily, so be it. If I even have the chance...)
— "Garuda" Eve Chat (Area D Fight)
(I hope I can still use my strategy of changing my sub-weapons to match GARUDA's attacks... Leibniz could be ready to counter G-SOPHIA's weapons as well... Even then...!!) I can't lose here! I will defy his baseless predictions...!
— Jason (Planetoid G-1 Refight)

Trivia

External Links

Garuda lore on Inti Creates EN Twitter